Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it taken away, collapse into tragic cliché, or fail to offer affirmative representation. Recent queerbaiting research has focused almost exclusively on television, leaving gaps in the ways queer representation is negotiated in other media forms. Using video games as a starting point, this Major Research Project seeks to fill in these research gaps by applying Eve Ng’s queerbaiting theory that situates queerbaiting at the intersection of contextuality and producer paratexts. Persona 4 and the Life is Strange series have been charged with queerbaiting and were selected for analysis on this ground. Each text was analyzed for queer potential, queer co...
Queer readings of texts allow audiences, queer or not, to see the possibility for queerness in media...
Queer representation in videogames is gradually becoming more prevalent, but even as the inclusion o...
Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys a...
Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it ta...
This thesis explores how a selection of video games, created by transgender people using the free so...
This thesis focuses on the various manifestations of queerness in video games, and investigates how ...
Video games are a unique narrative and interactive experience that allow players to construct their ...
Bonnie Ruberg, The Queer Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Game...
We exist in an era in which the presence of video games is almost inescapable. The days of these gam...
Queer content in video games has existed since the 1970s, but as time and technology have progressed...
The conceptual framework presented in this paper draws on metaphors of ‘Game’ and ‘Play’ to illustra...
Centering a discussion of gaming as an embodied experience, this essay explores the affective and em...
This article investigates various kinds of analog and digital role-playing games (RPG) from the pers...
This presentation brings together and builds on previous studies of queer representation using the L...
The medium of video games often fails to depict queerness with positive representations. To combat t...
Queer readings of texts allow audiences, queer or not, to see the possibility for queerness in media...
Queer representation in videogames is gradually becoming more prevalent, but even as the inclusion o...
Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys a...
Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it ta...
This thesis explores how a selection of video games, created by transgender people using the free so...
This thesis focuses on the various manifestations of queerness in video games, and investigates how ...
Video games are a unique narrative and interactive experience that allow players to construct their ...
Bonnie Ruberg, The Queer Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Game...
We exist in an era in which the presence of video games is almost inescapable. The days of these gam...
Queer content in video games has existed since the 1970s, but as time and technology have progressed...
The conceptual framework presented in this paper draws on metaphors of ‘Game’ and ‘Play’ to illustra...
Centering a discussion of gaming as an embodied experience, this essay explores the affective and em...
This article investigates various kinds of analog and digital role-playing games (RPG) from the pers...
This presentation brings together and builds on previous studies of queer representation using the L...
The medium of video games often fails to depict queerness with positive representations. To combat t...
Queer readings of texts allow audiences, queer or not, to see the possibility for queerness in media...
Queer representation in videogames is gradually becoming more prevalent, but even as the inclusion o...
Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys a...