The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper comprehensively analyzes games of rank one, and shows the following: (1) For a game of rank r, the set of its Nash equilibria is the intersection of a generically one-dimensional set of equilibria of parameterized games of rank r − 1 with a hyperplane. (2) One equilibrium of a rank-1 game can be found in polynomial time. (3) All equilibria of a rank-1 game can be found by following a piecewise linear path. In contrast, such a path-following method finds only one equilibrium of a bimatrix game. (4) The number of equilibria of a rank-1 game may be exponential. (5) There is a homeomorphism between the space of bimatrix games and their equilibrium c...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
McLennan and Tourky (2010) showed that “imitation games ” provide a new view of the computation of N...
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper com...
The computational complexity of finding a Nash equilibrium in a nonzero sum bimatrix game is an impo...
AbstractIn this note, we present a linear-time algorithm for determining pure-strategy equilibrium p...
It is known that finding a Nash equilibrium for win-lose bimatrix games, i.e., two-player games wher...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
McLennan and Tourky (2010) showed that “imitation games” provide a new view of the computation of Na...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
It is known that finding a Nash equilibrium for win-lose bimatrixgames, i.e., two-player garnes wher...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for ...
We exhibit a polynomial reduction from the problem of finding a Nashequilibrium of a bimatrix game w...
We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspec...
In this paper we initiate the study of the computational complexity of Nash equilibria in bimatrix g...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
McLennan and Tourky (2010) showed that “imitation games ” provide a new view of the computation of N...
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper com...
The computational complexity of finding a Nash equilibrium in a nonzero sum bimatrix game is an impo...
AbstractIn this note, we present a linear-time algorithm for determining pure-strategy equilibrium p...
It is known that finding a Nash equilibrium for win-lose bimatrix games, i.e., two-player games wher...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
McLennan and Tourky (2010) showed that “imitation games” provide a new view of the computation of Na...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
It is known that finding a Nash equilibrium for win-lose bimatrixgames, i.e., two-player garnes wher...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for ...
We exhibit a polynomial reduction from the problem of finding a Nashequilibrium of a bimatrix game w...
We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspec...
In this paper we initiate the study of the computational complexity of Nash equilibria in bimatrix g...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
McLennan and Tourky (2010) showed that “imitation games ” provide a new view of the computation of N...