[EN] Multichannel audio signal processing has undergone major development in recent years. The incorporation of spatial information into an immersive audiovisual virtual environment or into video games provides a better sense of ¿presence¿ to applications. In a binaural system, spatial sound consists of reproducing audio signals with spatial cues (spatial information embedded in the sound) through headphones. This spatial information allows the listener to identify the virtual positions of the sources corresponding to different sounds. Headphone-based spatial sound is obtained by filtering different sound sources through a collection of special filters (whose frequency responses are called Head-Related Transfer Functions) prior to rendering...
Binaural synthesis is a spatialization technique for headphone listening. It relies on the Head Rela...
There have been an extensive number of studies into binaural hearing and spatialisation of virtual s...
This thesis details a real-time implementation of spatial extent synthesis for virtual sound source ...
AbstractMultichannel acoustic signal processing has undergone major development in recent years. The...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
Incorporating spatialized (3D) sound cues in dynamic and interactive videogames and immersive virtua...
AbstractEmbedded architectures have been traditionally designed tailored to perform a dedicated (spe...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
The use of audio in human-computer interfaces is gaining much attention nowadays. A neglected issue ...
The use of audio in human-computer interfaces is gaining much attention nowadays. A neglected issue ...
When a sound source is spatialized over loudspeakers, the source undergoes a series of transformatio...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
A Virtual Auditory Space (VAS) is a virtual sound scene which is composed of several sound sources w...
There are a variety of potential uses for interactive spatial sound in human-computer interfaces, bu...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
Binaural synthesis is a spatialization technique for headphone listening. It relies on the Head Rela...
There have been an extensive number of studies into binaural hearing and spatialisation of virtual s...
This thesis details a real-time implementation of spatial extent synthesis for virtual sound source ...
AbstractMultichannel acoustic signal processing has undergone major development in recent years. The...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
Incorporating spatialized (3D) sound cues in dynamic and interactive videogames and immersive virtua...
AbstractEmbedded architectures have been traditionally designed tailored to perform a dedicated (spe...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
The use of audio in human-computer interfaces is gaining much attention nowadays. A neglected issue ...
The use of audio in human-computer interfaces is gaining much attention nowadays. A neglected issue ...
When a sound source is spatialized over loudspeakers, the source undergoes a series of transformatio...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
A Virtual Auditory Space (VAS) is a virtual sound scene which is composed of several sound sources w...
There are a variety of potential uses for interactive spatial sound in human-computer interfaces, bu...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
Binaural synthesis is a spatialization technique for headphone listening. It relies on the Head Rela...
There have been an extensive number of studies into binaural hearing and spatialisation of virtual s...
This thesis details a real-time implementation of spatial extent synthesis for virtual sound source ...