International audienceWe present here a detailed description of the walking algorithm that was designed for 3D simulation of locomotion and path planning of humanoid robots. The walking patterns described were implemented on NAO humanoid models that are used in the 3D simulation league of RoboCup to play soccer. The locomotion algorithm is based on the well known 3D-LIP model that consists of defining walking primitives of the center of mass, keeping its height constant and assuming no torque at the support foot. This paper proposes to detail how to connect the walking primitives, especially at the start of the walk. The second added value of this work resides in the rotation walking primitives that are generated differently from the linear...
This project explores the design and implementation of walking patterns for humanoid robots. This re...
Walking trajectory generation for a humanoid robot is a challenging control issue. In this paper, a...
This master’s thesis presents a footstep planning for a humanoid robot with perception and pro cessi...
Abstract — We present here a detailed description of the walk-ing algorithm that was designed for 3D...
International audienceWe present here a detailed description of the walking algorithm that was desig...
Abstract — We illustrate an original real-time replanning scheme experimentally for humanoid robot r...
Current state-of-the-art walking controllers for humanoid robots use simple models, such as Linear I...
The design of a real time and dynamic balanced biped walking gait pattern generator is not trivial d...
International audienceThe contribution of this work is to show that real-time nonlinear model predic...
Abstract—In the field of robotics there is a great interest in developing strategies and algorithms ...
This thesis describes the design and implementation of a Walking Algorithm for the humanoid robot. T...
Abstract – In order to accomplish complex navigational commands, humanoid robot should be able to mo...
International audienceIn order to fluidly perform complex tasks in collaboration with a human being,...
Simulating humanoid motion has always been a challenging problem in computer animation. It has becom...
Abstract — This paper proposes a method of a real-time gait planning for humanoid robots which can c...
This project explores the design and implementation of walking patterns for humanoid robots. This re...
Walking trajectory generation for a humanoid robot is a challenging control issue. In this paper, a...
This master’s thesis presents a footstep planning for a humanoid robot with perception and pro cessi...
Abstract — We present here a detailed description of the walk-ing algorithm that was designed for 3D...
International audienceWe present here a detailed description of the walking algorithm that was desig...
Abstract — We illustrate an original real-time replanning scheme experimentally for humanoid robot r...
Current state-of-the-art walking controllers for humanoid robots use simple models, such as Linear I...
The design of a real time and dynamic balanced biped walking gait pattern generator is not trivial d...
International audienceThe contribution of this work is to show that real-time nonlinear model predic...
Abstract—In the field of robotics there is a great interest in developing strategies and algorithms ...
This thesis describes the design and implementation of a Walking Algorithm for the humanoid robot. T...
Abstract – In order to accomplish complex navigational commands, humanoid robot should be able to mo...
International audienceIn order to fluidly perform complex tasks in collaboration with a human being,...
Simulating humanoid motion has always been a challenging problem in computer animation. It has becom...
Abstract — This paper proposes a method of a real-time gait planning for humanoid robots which can c...
This project explores the design and implementation of walking patterns for humanoid robots. This re...
Walking trajectory generation for a humanoid robot is a challenging control issue. In this paper, a...
This master’s thesis presents a footstep planning for a humanoid robot with perception and pro cessi...