Abstract — We illustrate an original real-time replanning scheme experimentally for humanoid robot reactive walking. Footsteps are planned as a sequence of “half-steps ” that can be easily integrated with randomized planning methods such as RRT. Combined with an approximation of the volume swept by the robot legs during dynamic walking, our method is able to cope with the collision avoidance for 3D obstacles while maintaining real-time computation. We experimentally validate our approach on the robot HRP-2. I
International audienceIn this paper we introduce a new bounding box method for footstep planning for...
This paper addresses the problem of walk planning for a humanoid robot on a flat ground cluttered by...
Abstract — Humanoid robots possess the capability of step-ping over or onto objects, which distingui...
Abstract—In this paper, we illustrate experimentally an origi-nal real-time replanning scheme and ar...
Abstract—In this paper, we illustrate experimentally an origi-nal real-time replanning scheme and ar...
Abstract—In this paper, we illustrate experimentally an origi-nal real-time replanning scheme and ar...
submitted to the 2011 IEEE/RAS International Conference on Humanoid Robots (Humanoids)International ...
International audienceThis paper proposes a novel approach to online replan the walking trajectory o...
International audienceWe present here a detailed description of the walking algorithm that was desig...
Abstract — We present here a detailed description of the walk-ing algorithm that was designed for 3D...
International audienceThis paper presents a general method for planning collision-free whole-body wa...
International audienceIn this paper, we propose a novel and coherent framework for fast footstep pla...
Accepté à 11th IEEE-RAS International Conference on Humanoid RobotsInternational audienceThis paper ...
Abstract — Despite the stable walking capabilities of modern biped humanoid robots, their ability to...
Humanoid robots have abilities of stepping over or onto obstacles, which is different from wheeled r...
International audienceIn this paper we introduce a new bounding box method for footstep planning for...
This paper addresses the problem of walk planning for a humanoid robot on a flat ground cluttered by...
Abstract — Humanoid robots possess the capability of step-ping over or onto objects, which distingui...
Abstract—In this paper, we illustrate experimentally an origi-nal real-time replanning scheme and ar...
Abstract—In this paper, we illustrate experimentally an origi-nal real-time replanning scheme and ar...
Abstract—In this paper, we illustrate experimentally an origi-nal real-time replanning scheme and ar...
submitted to the 2011 IEEE/RAS International Conference on Humanoid Robots (Humanoids)International ...
International audienceThis paper proposes a novel approach to online replan the walking trajectory o...
International audienceWe present here a detailed description of the walking algorithm that was desig...
Abstract — We present here a detailed description of the walk-ing algorithm that was designed for 3D...
International audienceThis paper presents a general method for planning collision-free whole-body wa...
International audienceIn this paper, we propose a novel and coherent framework for fast footstep pla...
Accepté à 11th IEEE-RAS International Conference on Humanoid RobotsInternational audienceThis paper ...
Abstract — Despite the stable walking capabilities of modern biped humanoid robots, their ability to...
Humanoid robots have abilities of stepping over or onto obstacles, which is different from wheeled r...
International audienceIn this paper we introduce a new bounding box method for footstep planning for...
This paper addresses the problem of walk planning for a humanoid robot on a flat ground cluttered by...
Abstract — Humanoid robots possess the capability of step-ping over or onto objects, which distingui...