Simulating humanoid motion has always been a challenging problem in computer animation. It has become an indispensable task in emerging virtual environment applications such as on-line games. Although there have been much research on this topic, most of them are only applicable to a specific terrain or only for a given set of footsteps. It is rare to have a system capable of automatically generating collision-free lower-body motion for a given terrain profile. In this paper, we have proposed such a system that can generate the motion plan for humanoid walking in real time. We use inverse kinematics to analyze the motion characteristics of human walking on various ground conditions in order to define the key frames of a walk cycle. We use Be...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
International audienceWe present here a detailed description of the walking algorithm that was desig...
Automating Gait Generation One of the most routine actions humans perform is walking. To date, howev...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
Animation of human walk is employed in many interactive applications, mostly in computer games. Ther...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Natural locomotion of virtual characters is very important in games and simulations. The naturalness...
Animation of human figures is a fascinating and complex problem, and with applications in virtual re...
This paper presents a locomotion system suitable for interactive usethat can plan realistic paths fo...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
International audienceWe present a fully procedural method capable of generating in real-time a wide...
Research on global path planning and navigation strategies for mobile robots has been well studied i...
We present a new framework to generate humanlike lower-limb trajectories in periodic and non-periodi...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
International audienceWe present here a detailed description of the walking algorithm that was desig...
Automating Gait Generation One of the most routine actions humans perform is walking. To date, howev...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
Animation of human walk is employed in many interactive applications, mostly in computer games. Ther...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Natural locomotion of virtual characters is very important in games and simulations. The naturalness...
Animation of human figures is a fascinating and complex problem, and with applications in virtual re...
This paper presents a locomotion system suitable for interactive usethat can plan realistic paths fo...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
International audienceWe present a fully procedural method capable of generating in real-time a wide...
Research on global path planning and navigation strategies for mobile robots has been well studied i...
We present a new framework to generate humanlike lower-limb trajectories in periodic and non-periodi...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
International audienceWe present here a detailed description of the walking algorithm that was desig...
Automating Gait Generation One of the most routine actions humans perform is walking. To date, howev...