Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and in-troduce the term lean in to address the kind of engagement style that applies to users within this new domain
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
International audienceMultimedia has always aimed for interactivity. However, interaction has long b...
Our research aims to create an active cinematic narrative generated in a 3D simulation engine, postu...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
In this paper we explore the relationship between interactivity and narrativity in the context of sc...
Modern digital technologies bring the possibility of inherent increased user engagement through inte...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
International audienceMultimedia has always aimed for interactivity. However, interaction has long b...
Our research aims to create an active cinematic narrative generated in a 3D simulation engine, postu...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
In this paper we explore the relationship between interactivity and narrativity in the context of sc...
Modern digital technologies bring the possibility of inherent increased user engagement through inte...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
International audienceMultimedia has always aimed for interactivity. However, interaction has long b...
Our research aims to create an active cinematic narrative generated in a 3D simulation engine, postu...