In this paper we explore the relationship between interactivity and narrativity in the context of screen-media, where by screen media we mean mainly time-based audio-visual material. Despite a few successful productions, interactive time-based screen media has not yet become an established storytelling medium and the opportunities it presents to media consumption are yet to be explored. Here, we discuss possible forms of interaction made possible by a genre independent paradigm for developing interactive narratives, called ShapeShifting Screen Media. For validation, we present two ShapeShifting screen medi
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narra...
This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narra...
This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narra...
This paper is motivated by the question whether television should do more than simply offer interact...
4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings Summ...
Summary results of the assessment of new tools for the generation of reconfigurable screen media (Sh...
iTV does not yet have truly interactive programmes, that is programmes whose content adapts to the p...
In iTV and online video, narrative interaction has long been a Holy Grail for both audiences and cre...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narra...
This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narra...
This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narra...
This paper is motivated by the question whether television should do more than simply offer interact...
4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings Summ...
Summary results of the assessment of new tools for the generation of reconfigurable screen media (Sh...
iTV does not yet have truly interactive programmes, that is programmes whose content adapts to the p...
In iTV and online video, narrative interaction has long been a Holy Grail for both audiences and cre...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...