International audienceMultimedia has always aimed for interactivity. However, interaction has long been seen as "click, select, and consume." This article discusses the potential and challenges of the next generation of interaction, in which users get involved and shape their own multimedia world. Consumption and production of multimedia melt into a reflexive and directly interactive process
Technologies that were initially developed to be applied within the domain of video games are curren...
Artists have increasingly acknowledged the role of the audience as collaborators both in the constru...
With the interactive capabilities on the Internet, business activities such as product display, orde...
International audienceMultimedia has always aimed for interactivity. However, interaction has long b...
My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its e...
My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its e...
This design research project focuses on two primary areas of enquiry -- the phenomenon of interactiv...
Consumers use mobile phones to interact with media related content. We explore their interactive res...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Multimedia technology offers instructional designers an unprecedented opportunity to create richly i...
In this paper, we investigate future topics and challenges of interaction and user experience in mul...
In this article, I outline how the interface of new media functions rhetorically as an exordium to e...
As I write this, at the end of 2010, it is sobering to reflect on the fact that over a couple of dec...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
This article is, in part, a response to articles for this Journal by Sally McMillan and Spiro Kiousi...
Technologies that were initially developed to be applied within the domain of video games are curren...
Artists have increasingly acknowledged the role of the audience as collaborators both in the constru...
With the interactive capabilities on the Internet, business activities such as product display, orde...
International audienceMultimedia has always aimed for interactivity. However, interaction has long b...
My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its e...
My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its e...
This design research project focuses on two primary areas of enquiry -- the phenomenon of interactiv...
Consumers use mobile phones to interact with media related content. We explore their interactive res...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Multimedia technology offers instructional designers an unprecedented opportunity to create richly i...
In this paper, we investigate future topics and challenges of interaction and user experience in mul...
In this article, I outline how the interface of new media functions rhetorically as an exordium to e...
As I write this, at the end of 2010, it is sobering to reflect on the fact that over a couple of dec...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
This article is, in part, a response to articles for this Journal by Sally McMillan and Spiro Kiousi...
Technologies that were initially developed to be applied within the domain of video games are curren...
Artists have increasingly acknowledged the role of the audience as collaborators both in the constru...
With the interactive capabilities on the Internet, business activities such as product display, orde...