The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shapes such as heads, hands, and clothing. Traditionally, these shapes have been modeled with NURBS surfaces despite the severe topological restrictions that NURBS impose. In order to move beyond these restrictions, we have recently introduced subdivision surfaces into our production environment. Subdivision surfaces are not new, but their use in high-end CG production has been limited. Here we describe a series of developments that were required in order for subdivision surfaces to meet the demands of high-end production. First, we devised a practical technique for co...
Abstract: A novel class of subdivision schemes based on hexagonal meshes is presented. It is called ...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
Abstract. This paper presents a technique for mixing implicit surfaces and mesh models in character ...
The creation of believable and endearing characters in computer graphics presents a number of techni...
In recent times, subdivision surfaces have been considered a powerful representation for shape desig...
Subdivision surfaces allow smooth freeform surface modelling without topological constraints. They h...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
https://scholarworks.moreheadstate.edu/student_scholarship_posters/1036/thumbnail.jp
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
Abstract: A novel class of subdivision schemes based on hexagonal meshes is presented. It is called ...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
Abstract. This paper presents a technique for mixing implicit surfaces and mesh models in character ...
The creation of believable and endearing characters in computer graphics presents a number of techni...
In recent times, subdivision surfaces have been considered a powerful representation for shape desig...
Subdivision surfaces allow smooth freeform surface modelling without topological constraints. They h...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
https://scholarworks.moreheadstate.edu/student_scholarship_posters/1036/thumbnail.jp
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
Abstract: A novel class of subdivision schemes based on hexagonal meshes is presented. It is called ...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
Abstract. This paper presents a technique for mixing implicit surfaces and mesh models in character ...