Computer war strategy games offer a challenging domain for AI techniques for learning because they involve multiple players, the world in the games is only partially observable and the state space is extremely large. Model-based reflection and self-adaptation is one method for learning in such a complex domain. In this method, the game-playing agent contains a model of its own reasoning processes. When the agent fails to win a game, it uses its self-model and (possibly) traces of its execution to analyze the failure and modify its knowledge and reasoning accordingly. In this paper, we describe an experimental investigation of modelbased reflection and self-adaptation for a specific task (defending a city) in a computer war strategy game cal...
International audienceThis paper proposes a methodology for the semi-automated design of a game AI f...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve inc...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
In model-based reflection, an agent contains a model of its own reasoning processes organized via th...
Human experience with interactive games will be enhanced if the game-playing software agents learn f...
Human learning transfer takes advantage of important cognitive building blocks such as an abstract r...
AbstractWe view interactive games and game-playing software agents as complex systems. This allows u...
Abstract. As the task environment of a software artifact evolves, so must its design. For example, a...
In this paper we study the application of machine learning methods in complex computer games. A comb...
National audienceThis paper investigates the design of a challenging Game AI for a modern strategy g...
International audienceThe artificial intelligence used for opponent non-player characters in commerc...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Intelligent agents typically operate in complex, dynamic environments. Such environments require tha...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
International audienceThis paper proposes a methodology for the semi-automated design of a game AI f...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve inc...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
In model-based reflection, an agent contains a model of its own reasoning processes organized via th...
Human experience with interactive games will be enhanced if the game-playing software agents learn f...
Human learning transfer takes advantage of important cognitive building blocks such as an abstract r...
AbstractWe view interactive games and game-playing software agents as complex systems. This allows u...
Abstract. As the task environment of a software artifact evolves, so must its design. For example, a...
In this paper we study the application of machine learning methods in complex computer games. A comb...
National audienceThis paper investigates the design of a challenging Game AI for a modern strategy g...
International audienceThe artificial intelligence used for opponent non-player characters in commerc...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Intelligent agents typically operate in complex, dynamic environments. Such environments require tha...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
International audienceThis paper proposes a methodology for the semi-automated design of a game AI f...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve inc...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...