We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisions at multiple points of contact. When the regions of contact form curves or surfaces, it returns a finite set of points uniformly distributed over each contact region. Collisions can be computed for a very general class of surfaces: those for which inclusion functions can be constructed. Included in this set are the familiar kinds of surfaces and time behaviors encountered in computer graphics. We use a new interval approach for constrained minimization to detect collisions, and a tangency condition to reduce the dimensionality of the search space. These approaches ...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceThis paper describes a new collision detection algorithm designed for interact...
Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting ...
We develop an algorithm to detect geometric collisions between pairs of time-dependent parametric su...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
AbstractMost collision detection algorithms are ones of a discrete type which utilize convexity and ...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
This paper presents efficient time-interrupted and time-continuous collision detection procedures fo...
International audienceThis paper proposes an efficient collision detection method which is compatibl...
In this paper, we introduce new techniques that enhance the computational performance for the intera...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
This paper is aimed at introducing a faster collision detection algorithm for convex polyhedral in a...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceThis paper describes a new collision detection algorithm designed for interact...
Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting ...
We develop an algorithm to detect geometric collisions between pairs of time-dependent parametric su...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
AbstractMost collision detection algorithms are ones of a discrete type which utilize convexity and ...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
This paper presents efficient time-interrupted and time-continuous collision detection procedures fo...
International audienceThis paper proposes an efficient collision detection method which is compatibl...
In this paper, we introduce new techniques that enhance the computational performance for the intera...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
This paper is aimed at introducing a faster collision detection algorithm for convex polyhedral in a...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceThis paper describes a new collision detection algorithm designed for interact...
Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting ...