This paper provides an introduction to the area of implicit surfaces, with special focus on their use in animation and special effects. Several areas, including the original creation of primitives, blending and surface control issues, interactive modeling, and rendering are discussed. Each of these areas is considered by drawing on some of the prominent solutions within that area
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
This theses is focused on rendering of implicit surfaces. We are finding the ways how approach the i...
Invited paperInternational audienceHow can Implicit Surfaces be used in the context of high-end Comp...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
International audienceThis paper shows that an adequate use of vector fields can solve most inconsis...
In computer animation, the animator spends a lot of time modeling. Surface pasting is a composition ...
Abstract. This paper presents a technique for mixing implicit surfaces and mesh models in character ...
International audienceThis paper presents a framework for modeling, animating and morphing textured ...
ii The choice of data representation is one of the most important design decisions when implementing...
AbstractWe present techniques for rendering implicit surfaces in different pen-and-ink styles. The i...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
This theses is focused on rendering of implicit surfaces. We are finding the ways how approach the i...
Invited paperInternational audienceHow can Implicit Surfaces be used in the context of high-end Comp...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
International audienceThis paper shows that an adequate use of vector fields can solve most inconsis...
In computer animation, the animator spends a lot of time modeling. Surface pasting is a composition ...
Abstract. This paper presents a technique for mixing implicit surfaces and mesh models in character ...
International audienceThis paper presents a framework for modeling, animating and morphing textured ...
ii The choice of data representation is one of the most important design decisions when implementing...
AbstractWe present techniques for rendering implicit surfaces in different pen-and-ink styles. The i...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...