Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general approach for designing and animating complex deformable models with implicit surfaces. Implicit surfaces are introduced as an extra layer coating any kind of structure that moves and deforms over time. Offering a compact definition of a smooth surface around an object, they provide an efficient collision detection mechanism. The implicit layer deforms in order to generate exact contact surfaces between colliding bodies. A simple physically based model approximating elastic behavior is then used for computing collision response. The implicit formulation also eases the control of the object's volume with a new method based on local controllers....
In this paper, we propose a stable and efficient algorithm for animating mass-spring systems. An int...
This paper provides an introduction to the area of implicit surfaces, with special focus on their us...
We present an approach that automatically constructs physically plausible in-between frames, given k...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceImplicit surfaces are well su...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a method for m...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
Published under the name Marie-Paule GascuelNational audienceThis paper presents a method for modeli...
International audienceThe efficient animation of layers of garments is a challenging task, as it req...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
In this paper, we propose a stable and efficient algorithm for animating mass-spring systems. An int...
This paper provides an introduction to the area of implicit surfaces, with special focus on their us...
We present an approach that automatically constructs physically plausible in-between frames, given k...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceImplicit surfaces are well su...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a method for m...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
Published under the name Marie-Paule GascuelNational audienceThis paper presents a method for modeli...
International audienceThe efficient animation of layers of garments is a challenging task, as it req...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
In this paper, we propose a stable and efficient algorithm for animating mass-spring systems. An int...
This paper provides an introduction to the area of implicit surfaces, with special focus on their us...
We present an approach that automatically constructs physically plausible in-between frames, given k...