compiler automatically handles vector basis conversion, normalization, and parameter linkage. Outline bubbles mark underlying features (clockwise from top): parallax mapping, refraction, and refraction. Note that the Fresnel term cross-cuts two features. Abstract. As GPU-powered special effects become more sophisticated, it becomes harder to create and manage effect interaction using the fairly primitive shading languages. This difficulty also introduces a workflow problem: artists design effects but only programmers can implement them, making it impossible for them to work asynchronously. To address these problems we present abstract shade trees and heuristic algorithms that operate over them. The trees allow designers to easily create eff...
Our system produces convincing shading results by working purely from image deformations. Here, a su...
We describe a GPU-based algorithm for rendering a 3D model as a line drawing, based on the insight t...
Figure 1: Traditional computer graphics algorithms produce “accurate ” shadows (left). Artists often...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
Shading is an important part of computer imagery, but shaders have been based on fixed models to whi...
International audienceVector graphics represent images with compact, editable and scalable primitive...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Programmable graphics hardware is growing in capability and flexibility at a rapid pace. Existing la...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Our system produces convincing shading results by working purely from image deformations. Here, a su...
We describe a GPU-based algorithm for rendering a 3D model as a line drawing, based on the insight t...
Figure 1: Traditional computer graphics algorithms produce “accurate ” shadows (left). Artists often...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
Shading is an important part of computer imagery, but shaders have been based on fixed models to whi...
International audienceVector graphics represent images with compact, editable and scalable primitive...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Programmable graphics hardware is growing in capability and flexibility at a rapid pace. Existing la...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Our system produces convincing shading results by working purely from image deformations. Here, a su...
We describe a GPU-based algorithm for rendering a 3D model as a line drawing, based on the insight t...
Figure 1: Traditional computer graphics algorithms produce “accurate ” shadows (left). Artists often...