We describe a GPU-based algorithm for rendering a 3D model as a line drawing, based on the insight that a line drawing can be understood as an abstraction of a shaded image. We thus render lines along tone boundaries or thin dark areas in the shaded image. We extend this notion to the dual: we render highlight lines along thin bright areas and tone boundaries. We combine the lines with toon shading to capture broad regions of tone. The resulting line drawings effectively convey both shape and material cues. The lines produced by the method can include silhouettes, creases, and ridges, along with a generalization of suggestive contours that responds to lighting as well as viewing changes. The method supports automatic level of abstraction, w...
Polygonal mesh is the collection of vertices, edges and surfaces that defines the shape of a 3D obje...
Normally rendered images are the polished output of rendering software and are, by definiton, "perfe...
Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involve...
International audienceThis tutorial describes the geometry and algorithms for generating line drawin...
We present an interactive system for computer aided generation of line art drawings to illustrate ...
In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common ...
Non-photorealistic rendering, also called stylistic rendering, emphasizes on expressing special feat...
Due to increasing demands of cartoon style in many areas of computer graphic aspects, this paper pre...
Line drawings offer a way to depict 3D shape using a ``minimal'' representation. They can abstract a...
We present a system for rendering 3D animations in the style of line drawings. We use a highly param...
Line drawings are widely used for sketches, animations, and technical illustrations because they are...
We propose a novel technique to extract features from a range image and use them to produce a 3D pen...
This paper introduces a procedural approach to non-photorealistic line drawing from 3D models. The a...
We address the problem of rendering a 3D mesh in the style of a line drawing, in which little or no ...
Over centuries, artists and illustrators have developed powerful techniques to convey shapes effecti...
Polygonal mesh is the collection of vertices, edges and surfaces that defines the shape of a 3D obje...
Normally rendered images are the polished output of rendering software and are, by definiton, "perfe...
Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involve...
International audienceThis tutorial describes the geometry and algorithms for generating line drawin...
We present an interactive system for computer aided generation of line art drawings to illustrate ...
In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common ...
Non-photorealistic rendering, also called stylistic rendering, emphasizes on expressing special feat...
Due to increasing demands of cartoon style in many areas of computer graphic aspects, this paper pre...
Line drawings offer a way to depict 3D shape using a ``minimal'' representation. They can abstract a...
We present a system for rendering 3D animations in the style of line drawings. We use a highly param...
Line drawings are widely used for sketches, animations, and technical illustrations because they are...
We propose a novel technique to extract features from a range image and use them to produce a 3D pen...
This paper introduces a procedural approach to non-photorealistic line drawing from 3D models. The a...
We address the problem of rendering a 3D mesh in the style of a line drawing, in which little or no ...
Over centuries, artists and illustrators have developed powerful techniques to convey shapes effecti...
Polygonal mesh is the collection of vertices, edges and surfaces that defines the shape of a 3D obje...
Normally rendered images are the polished output of rendering software and are, by definiton, "perfe...
Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involve...