Abstract. Georg Simmel [American Journal of Sociology 55:254–261 (1949)] is widely credited as the first scholar to have seriously examined sociability – ‘‘the sheer pleasure of the company of others’ ’ and the central ingredient in many social forms of recreation and play. Later Ray Oldenburg [The Great Good Place. New York: Marlowe & Company (1989)] extended Simmel’s work by focusing on a certain class of public settings, or ‘‘third places,’ ’ in which sociability tends to occur, such as, bars, coffee shops, general stores, etc. But while Simmel and Oldenburg describe activities and public spaces in the physical world, their concepts may apply as well to virtual or online worlds. Today Massively Multiplayer Online Games (MMOGs) are ex...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This paper is concerned with the dimensions of time and space of multi player online games along wit...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
This study revisits Georg Simmel's concept of sociability and Johan Huizinga's ideas of play in cont...
L'enjeu de cette thèse est d'aborder les divers types d'interactions sociales qui se créent entre le...
This project explores how game players develop sense of place, the perception that a space has meani...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This paper is concerned with the dimensions of time and space of multi player online games along wit...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
This study revisits Georg Simmel's concept of sociability and Johan Huizinga's ideas of play in cont...
L'enjeu de cette thèse est d'aborder les divers types d'interactions sociales qui se créent entre le...
This project explores how game players develop sense of place, the perception that a space has meani...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This paper is concerned with the dimensions of time and space of multi player online games along wit...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...