To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that oc-cur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interac-tive environments providing the opportunity to create strong friendships and emotional re-lationships. The study demonstrated that the social interactions in online gaming form a con-siderable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and part-ners. It was concluded that virtual gaming may allow pla...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Massively Multiplayer Online Roleplaying Games are extremely popular with millions and millions of p...
One key limitation with the contemporary online gaming research literature is that much of the publi...
The research paper addresses the issue of the impact of MMORPGs on social culture and communication ...
Internet technology has been growing and become one of the options for people to interact with other...
MMORPG (Massive Multi Player Online Role Playing Games), are quickly becoming popular as a new way t...
Massively multiplayer online role-playing games (MMORPGs) are a substantial part of the multibillion...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Game...
L'enjeu de cette thèse est d'aborder les divers types d'interactions sociales qui se créent entre le...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Massively Multiplayer Online Roleplaying Games are extremely popular with millions and millions of p...
One key limitation with the contemporary online gaming research literature is that much of the publi...
The research paper addresses the issue of the impact of MMORPGs on social culture and communication ...
Internet technology has been growing and become one of the options for people to interact with other...
MMORPG (Massive Multi Player Online Role Playing Games), are quickly becoming popular as a new way t...
Massively multiplayer online role-playing games (MMORPGs) are a substantial part of the multibillion...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Game...
L'enjeu de cette thèse est d'aborder les divers types d'interactions sociales qui se créent entre le...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...