We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for rendering, mesh simplification and other processes. It is, however, sometimes impossible to prepare the enormous memory needed to represent element connectivity in gigantic triangle meshes. We proposed a memory efficient scheme for referring to adjacent faces around a vertex in non-manifold triangle meshes [AM04]. But the scheme has a redundancy in case of two-manifold triangle meshes. This paper proposes new schemes for referring to adjacent faces around a face in two-manifold triangle meshes. First, as our previous scheme, we introduce the constraints to allow random access to a triangle in a sequence of triangle strips. Then, for each fac...
Standard representations of irregular finite element meshes combine vertex data (sample coordinates ...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for...
We present a new, single-rate method for compressing the connectivity information of a connected 2-m...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
We propose LR (Laced Ring) - a simple data structure for representing the connectivity of manifold t...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We present a divide and conquer algorithm for triangle mesh connectivity encoding. As the algorithm ...
We present a new, single-rate method for compressing the connectivity information of a 2-manifold tr...
Many digital models used in entertainment, medical visualization, material science, architecture, Ge...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
We consider the problem of designing fast and compact solutions for representing the connectivity in...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
Many 3D models used in engineering, scientific, and visualization applications are represented by an...
Standard representations of irregular finite element meshes combine vertex data (sample coordinates ...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for...
We present a new, single-rate method for compressing the connectivity information of a connected 2-m...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
We propose LR (Laced Ring) - a simple data structure for representing the connectivity of manifold t...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We present a divide and conquer algorithm for triangle mesh connectivity encoding. As the algorithm ...
We present a new, single-rate method for compressing the connectivity information of a 2-manifold tr...
Many digital models used in entertainment, medical visualization, material science, architecture, Ge...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
We consider the problem of designing fast and compact solutions for representing the connectivity in...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
Many 3D models used in engineering, scientific, and visualization applications are represented by an...
Standard representations of irregular finite element meshes combine vertex data (sample coordinates ...
Triangle meshes are the most used representations for three-dimensional objects, and triangle strips...
Triangle strips have been widely used for static mesh representation because they are optimal for re...