Many digital models used in entertainment, medical visualization, material science, architecture, Geographic Information Systems (GIS), and mechanical Computer Aided Design (CAD) are defined in terms of their boundaries. These boundaries are often approximated using triangle meshes. The complexity of models, which can be measured by triangle count, increases rapidly with the precision of scanning technologies and with the need for higher resolution. An increase in mesh complexity results in an increase of storage requirement, which in turn increases the frequency of disk access or cache misses during mesh processing, and hence decreases performance. For example, in a test application involving a mesh with 55 million triangles in a machine w...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
The Corner Table (CT) represents a triangle mesh by storing 6 integer references per triangle (3 ver...
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes calle...
International audienceThe main problem consists in designing space-efficient data structures allowin...
We consider the problem of designing fast and compact solutions for representing the connectivity in...
We propose LR (Laced Ring) - a simple data structure for representing the connectivity of manifold t...
International audienceWe consider the problem of designing space efficient solutions for representin...
International audienceWe consider the problem of designing space efficient solutions for representin...
Applications that require Internet access to remote 3D datasets are often limited by the storage cos...
We present a new, single-rate method for compressing the connectivity information of a 2-manifold tr...
AbstractThis paper addresses the problem of representing the connectivity information of geometric o...
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for...
International audienceThis paper addresses the problem of representing the connectivity information ...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
The Corner Table (CT) represents a triangle mesh by storing 6 integer references per triangle (3 ver...
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes calle...
International audienceThe main problem consists in designing space-efficient data structures allowin...
We consider the problem of designing fast and compact solutions for representing the connectivity in...
We propose LR (Laced Ring) - a simple data structure for representing the connectivity of manifold t...
International audienceWe consider the problem of designing space efficient solutions for representin...
International audienceWe consider the problem of designing space efficient solutions for representin...
Applications that require Internet access to remote 3D datasets are often limited by the storage cos...
We present a new, single-rate method for compressing the connectivity information of a 2-manifold tr...
AbstractThis paper addresses the problem of representing the connectivity information of geometric o...
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for...
International audienceThis paper addresses the problem of representing the connectivity information ...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
The Corner Table (CT) represents a triangle mesh by storing 6 integer references per triangle (3 ver...
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes calle...