Most of the data on the relative efficiency of different implementations of the alpha-beta algorithm is neither readily available nor in a form suitable for easy comparisons. In the present study four enhancements to the alpha-beta algorithm—iterative deepening, aspiration search, memory tables and principal variation search—are compared separately and in various combinations to determine the most effective alpha-beta implementation. The rationale for this work is to ensure that new parallel algorithms incorporate the best sequential techniques. Rather than relying on simulation or searches of specially constructed trees, a simple chess program was used to provide a uniform basis for comparisons.
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
The search for acceptable solutions in a combinatorially large problem space is an important problem...
Current game-playing programs have developed numerous move ordering and search reduction techniques ...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Abstract- Many enhancements to the alpha-beta algorithm have been proposed to help reduce the size o...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Move ordering is important to alpha-beta tree search efficiency since a well-ordered minimax game tr...
Note:Two computers, communications via a data link, have been programmed to combine when making exha...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
Journal ArticleA new parallel formulation of the alpha-beta algorithm for minimax game tree searchin...
In this paper we introduce a framework for best ®rst search of minimax trees. Existing best ®rstalgo...
In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the numbe...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
The search for acceptable solutions in a combinatorially large problem space is an important problem...
Current game-playing programs have developed numerous move ordering and search reduction techniques ...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Abstract- Many enhancements to the alpha-beta algorithm have been proposed to help reduce the size o...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Move ordering is important to alpha-beta tree search efficiency since a well-ordered minimax game tr...
Note:Two computers, communications via a data link, have been programmed to combine when making exha...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
Journal ArticleA new parallel formulation of the alpha-beta algorithm for minimax game tree searchin...
In this paper we introduce a framework for best ®rst search of minimax trees. Existing best ®rstalgo...
In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the numbe...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
The search for acceptable solutions in a combinatorially large problem space is an important problem...