Dynamic programs, or fixpoint iteration schemes, are useful for solving many problems on state spaces, including model checking on Kripke structures (“verification”), computing shortest paths on weighted graphs (“optimization”), computing the value of games played on game graphs (“control”). For Kripke structures, a rich fixpoint theory is available in the form of the µ-calculus. Yet few connections have been made between different interpretations of fixpoint algorithms. We study the question of when a particular fixpoint iteration scheme ϕ for verifying an ω-regular property Ψ on a Kripke structure can be used also for solving a two-player game on a game graph with winning objective Ψ. We provide a sufficient and necessary criterion for th...
This paper considers the problem of solving infinite two-player games over finite graphs under vario...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
AbstractA pushdown game is a two player perfect information infinite game on a transition graph of a...
Dynamic programs, or fixpoint iteration schemes, are useful for solving many problems on state space...
It is known that the model checking problem for the modal µ-calculus reduces to the problem of solvi...
In the classical framework of graph algorithms, program logics, and corresponding model checking gam...
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditio...
Consider games where players wish to minimize the cost to reach some state. A subgame-perfect Nash e...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Many practical problems where the environment is not in the system's control such as service orchest...
We study observation-based strategies for two-player turn-based games ongraphs with omega-regular ob...
We consider fixpoint algorithms for two-player games on graphs with$\omega$-regular winning conditio...
Abstract. We define memory-efficient certificates for µ-calculus model checking problems based on th...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
We consider fixpoint algorithms for two-player games on graphs with $\omega$-regular winning conditi...
This paper considers the problem of solving infinite two-player games over finite graphs under vario...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
AbstractA pushdown game is a two player perfect information infinite game on a transition graph of a...
Dynamic programs, or fixpoint iteration schemes, are useful for solving many problems on state space...
It is known that the model checking problem for the modal µ-calculus reduces to the problem of solvi...
In the classical framework of graph algorithms, program logics, and corresponding model checking gam...
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditio...
Consider games where players wish to minimize the cost to reach some state. A subgame-perfect Nash e...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Many practical problems where the environment is not in the system's control such as service orchest...
We study observation-based strategies for two-player turn-based games ongraphs with omega-regular ob...
We consider fixpoint algorithms for two-player games on graphs with$\omega$-regular winning conditio...
Abstract. We define memory-efficient certificates for µ-calculus model checking problems based on th...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
We consider fixpoint algorithms for two-player games on graphs with $\omega$-regular winning conditi...
This paper considers the problem of solving infinite two-player games over finite graphs under vario...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
AbstractA pushdown game is a two player perfect information infinite game on a transition graph of a...