Many practical problems where the environment is not in the system's control such as service orchestration and contingent and multi-agent planning can be modelled in game-theoretic logics. This thesis demonstrates that the verification techniques based on regression and fixpoint approximation introduced in De Giacomo, Lesperance and Pearce [DLP10] do work on several game-theoretic problems. De Giacomo, Lesperance and Pearce [DLP10] emphasize that their study is essentially theoretical and call for complementing their work with experimental studies to understand whether these techniques are effective in practical cases. Several example problems with varying properties have been developed and, although not exhaustive nor complete,, our result...
We present automatic verification techniques for concurrent stochastic multi-player games (CSGs) wit...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
In this thesis we investigate how the known framework of automatic formal verification by model chec...
Many practical problems where the environment is not in the system’s control such as service orches-...
Abstract. Many practical problems where the environment is not in the system’s control can be modell...
While automated game playing systems like Deep Blue perform excellent within their domain, handling ...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Every logic comes with several decision problems. One of them is the model checking problem: does a ...
We present a method for the automated verification of temporal properties of infinite state systems....
We present a method for the automated verification of temporal properties of infinite state systems....
It is well-known that various propo-sitional program logics (like Computa-tional Tree Logic CTL [1])...
Computer programs keep finding their ways into new safety-critical applications, while at the same t...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
A general game player is a system that can play previously unknown games given nothing but their rul...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
We present automatic verification techniques for concurrent stochastic multi-player games (CSGs) wit...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
In this thesis we investigate how the known framework of automatic formal verification by model chec...
Many practical problems where the environment is not in the system’s control such as service orches-...
Abstract. Many practical problems where the environment is not in the system’s control can be modell...
While automated game playing systems like Deep Blue perform excellent within their domain, handling ...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Every logic comes with several decision problems. One of them is the model checking problem: does a ...
We present a method for the automated verification of temporal properties of infinite state systems....
We present a method for the automated verification of temporal properties of infinite state systems....
It is well-known that various propo-sitional program logics (like Computa-tional Tree Logic CTL [1])...
Computer programs keep finding their ways into new safety-critical applications, while at the same t...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
A general game player is a system that can play previously unknown games given nothing but their rul...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
We present automatic verification techniques for concurrent stochastic multi-player games (CSGs) wit...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
In this thesis we investigate how the known framework of automatic formal verification by model chec...