Many real-world polygonal surfaces contain topological singu-laries that represent a challenge for processes such as simplifica-tion, compression, smoothing, etc. We present an algorithm for removing such singularities, thus converting non-manifold sets of polygons to manifold polygonal surfaces (orientable if necessary). We identify singular vertices and edges, multipry singular ver-tices, and cut through singular edges. In an optional stitching phase, we join surface boundary edges that were cut, or whose endpoints are sufficiently close, while guaranteeing that the surface is a mani-fold. We study two different stitching strategies called “edge pinch-ing ” and “edge snapping”; when snapping, special care is required to avoid re-creating ...
International audienceTriangulated meshes have become ubiquitous discrete-surface representations. I...
Abstract: A new surface reconstruction method, called shrink-wrapped boundary face (SWBF) algorithm,...
The typical surfaces models handled by contemporary Computer Graphics applications have millions of...
Generating surfaces from spatial curves with topology constraints is a fundamental task in computer ...
Generating surfaces from spatial curves with topology constraints is a fundamental task in computer ...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
When designing novel algorithms for geometric processing and analysis, researchers often assume that...
Various applications, such as mesh composition and model repair, ask for a natural stitching for pol...
Abstract. The typical surfaces models handled by contemporary Computer Graphics applications have mi...
International audienceIn this paper we propose a method to remesh non-manifold surfaces with triangl...
International audienceIn this paper we propose a method to remesh non-manifold surfaces with triangl...
This paper presents an automatic method of creating surface models at several levels of detail from ...
We present a new algorithm, called "Sewing Faces". From 3d images defined by a block of voxels, this...
We present a new algorithm, called "Sewing Faces". From 3d images defined by a block of voxels, this...
We present an algorithm and its implementation to reconstruct a complex composed of surfaces from an...
International audienceTriangulated meshes have become ubiquitous discrete-surface representations. I...
Abstract: A new surface reconstruction method, called shrink-wrapped boundary face (SWBF) algorithm,...
The typical surfaces models handled by contemporary Computer Graphics applications have millions of...
Generating surfaces from spatial curves with topology constraints is a fundamental task in computer ...
Generating surfaces from spatial curves with topology constraints is a fundamental task in computer ...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
When designing novel algorithms for geometric processing and analysis, researchers often assume that...
Various applications, such as mesh composition and model repair, ask for a natural stitching for pol...
Abstract. The typical surfaces models handled by contemporary Computer Graphics applications have mi...
International audienceIn this paper we propose a method to remesh non-manifold surfaces with triangl...
International audienceIn this paper we propose a method to remesh non-manifold surfaces with triangl...
This paper presents an automatic method of creating surface models at several levels of detail from ...
We present a new algorithm, called "Sewing Faces". From 3d images defined by a block of voxels, this...
We present a new algorithm, called "Sewing Faces". From 3d images defined by a block of voxels, this...
We present an algorithm and its implementation to reconstruct a complex composed of surfaces from an...
International audienceTriangulated meshes have become ubiquitous discrete-surface representations. I...
Abstract: A new surface reconstruction method, called shrink-wrapped boundary face (SWBF) algorithm,...
The typical surfaces models handled by contemporary Computer Graphics applications have millions of...