When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon meshes obtained from acquisition of real-world objects typically exhibit several defects, and thus are not appropriate for a widespread exploitation. In this paper, an algorithm is presented that strives to convert a low-quality digitized polygon mesh to a single manifold and watertight triangle mesh without degenerate or intersecting elements. Differently from most existing approaches that globally resample the model to produce a fixed version, the algorithm presented here attempts to modify the input mesh only locally within the neighborhood of undesired configurations....
This paper presents a new surface content completion framework that can restore both shape and appea...
One of the major difficulties in meshing 3D complex geometries is to deal with non proper geometrica...
The presence of holes in a triangle mesh is classically ascribed to the de ciencies of the point clo...
In the field of reverse engineering one often faces the problem of repairing triangulations with hol...
Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defecti...
We describe an algorithm for repairing polyhedral CAD models that have errors in their B-REP. Errors...
The Reverse Engineering process consists of a succession of operations that aim at creating a digita...
We describe an algorithm for repairing polyhedral CAD models that have errors in their B-REP. Errors...
International audienceLimitations of current 3D acquisition technology often lead to polygonal meshe...
Abstract- In this paper a systematic approach of repairing polygonal meshes is developed for volume ...
Although the validation of single polygons has received considerable attention, the automatic repair...
In this paper, a new method of topological cleanup for quadrilateral mesh is presented. The method f...
Many real-world polygonal surfaces contain topological singu-laries that represent a challenge for p...
Standard 3D mesh generation algorithms may produce a low quality tetrahedral mesh, i.e., a mesh wher...
Two important tools for manipulating polygonal models are simplification and repair, and we present ...
This paper presents a new surface content completion framework that can restore both shape and appea...
One of the major difficulties in meshing 3D complex geometries is to deal with non proper geometrica...
The presence of holes in a triangle mesh is classically ascribed to the de ciencies of the point clo...
In the field of reverse engineering one often faces the problem of repairing triangulations with hol...
Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defecti...
We describe an algorithm for repairing polyhedral CAD models that have errors in their B-REP. Errors...
The Reverse Engineering process consists of a succession of operations that aim at creating a digita...
We describe an algorithm for repairing polyhedral CAD models that have errors in their B-REP. Errors...
International audienceLimitations of current 3D acquisition technology often lead to polygonal meshe...
Abstract- In this paper a systematic approach of repairing polygonal meshes is developed for volume ...
Although the validation of single polygons has received considerable attention, the automatic repair...
In this paper, a new method of topological cleanup for quadrilateral mesh is presented. The method f...
Many real-world polygonal surfaces contain topological singu-laries that represent a challenge for p...
Standard 3D mesh generation algorithms may produce a low quality tetrahedral mesh, i.e., a mesh wher...
Two important tools for manipulating polygonal models are simplification and repair, and we present ...
This paper presents a new surface content completion framework that can restore both shape and appea...
One of the major difficulties in meshing 3D complex geometries is to deal with non proper geometrica...
The presence of holes in a triangle mesh is classically ascribed to the de ciencies of the point clo...