Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This article proposes a technique to dynamically adjust the level of detail of cloth meshes. Mesh quality, during successive subdivision/simplification operations, is guaranteed by the subdivision scheme adopted. Also, topology of the meshes used in our work exhibits unique features making it attractive in the context of a gradual level of detail variation. Subdivision is triggered by geometric criteria based on estimated surface curvature, evaluated locally. Simplification is started in cloth regions where surface curvature is considered small enough. The choice of a subdivi...
Recent years have seen an increased interest in cloth simulation. There has been little analysis, h...
The creation of believable and endearing characters in computer graphics presents a number of techni...
With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on...
A novel method for adaptive mesh refinement and simplification for cloth animation is presented in t...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
We describe a method for converting an adaptively remeshed simulation of cloth into an animated mesh...
The ongoing challenge of cloth simulation in both interactive applications and film (where animators...
Simulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to...
This paper introduces the foundations of a new mechanical level of detail method dedicated to knitte...
In this paper, we present a novel technique for real-time cloth simulation. The method combines dyna...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
M.Sc. (Computer Science)A challenge faced when simulating the complex behaviour of cloth, especially...
Recent years have seen an increased interest in cloth simulation. There has been little analysis, h...
The creation of believable and endearing characters in computer graphics presents a number of techni...
With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on...
A novel method for adaptive mesh refinement and simplification for cloth animation is presented in t...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
We describe a method for converting an adaptively remeshed simulation of cloth into an animated mesh...
The ongoing challenge of cloth simulation in both interactive applications and film (where animators...
Simulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to...
This paper introduces the foundations of a new mechanical level of detail method dedicated to knitte...
In this paper, we present a novel technique for real-time cloth simulation. The method combines dyna...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
M.Sc. (Computer Science)A challenge faced when simulating the complex behaviour of cloth, especially...
Recent years have seen an increased interest in cloth simulation. There has been little analysis, h...
The creation of believable and endearing characters in computer graphics presents a number of techni...
With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on...