This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account for visibility and apparent size in the camera’s view. Objectionable dynamic artifacts are avoided by anticipative refinement and smoothed coarsening. This approach preserves the appearance of detailed cloth throughout the animation while avoiding the wasted effort of simulating details that would not be discernible to the viewer. The computational savings realized by this method increase as scene complexity grows, producing a 2 × speed-up for a single character and more than 4 × for a small group
Simulating the motion of cloth is an important component in virtual character animation. Believable...
The ongoing challenge of cloth simulation in both interactive applications and film (where animators...
Real-time rendering and the animation of realistic virtual environments and characters has progress...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
A novel method for adaptive mesh refinement and simplification for cloth animation is presented in t...
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed...
We describe a method for converting an adaptively remeshed simulation of cloth into an animated mesh...
In this paper, we present a novel technique for real-time cloth simulation. The method combines dyna...
Recent years have seen an increased interest in cloth simulation. There has been little analysis, h...
Simulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to...
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, ...
Achieving interactive performance in cloth animation has signifi-cant implications in computer games...
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, ...
Figure 1: Our method enables the fast animation of detailed garments for human characters. We demons...
Simulating the motion of cloth is an important component in virtual character animation. Believable...
The ongoing challenge of cloth simulation in both interactive applications and film (where animators...
Real-time rendering and the animation of realistic virtual environments and characters has progress...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh re...
A novel method for adaptive mesh refinement and simplification for cloth animation is presented in t...
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed...
We describe a method for converting an adaptively remeshed simulation of cloth into an animated mesh...
In this paper, we present a novel technique for real-time cloth simulation. The method combines dyna...
Recent years have seen an increased interest in cloth simulation. There has been little analysis, h...
Simulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to...
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, ...
Achieving interactive performance in cloth animation has signifi-cant implications in computer games...
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, ...
Figure 1: Our method enables the fast animation of detailed garments for human characters. We demons...
Simulating the motion of cloth is an important component in virtual character animation. Believable...
The ongoing challenge of cloth simulation in both interactive applications and film (where animators...
Real-time rendering and the animation of realistic virtual environments and characters has progress...