Terrain rendering has heretofore been computed by a CPU and rendered by a combination of CPU and GPU. It is possible to implement a fast terrain renderer which works optimally with current 3D hardware. This is done b
Often the bottleneck in the real-time 3D rendering applications is the rendering of a terrain. Geomi...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Multiresolution representations are often used in terrain rendering systems to increase system perfo...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Often the bottleneck in the real-time 3D rendering applications is the rendering of a terrain. Geomi...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Multiresolution representations are often used in terrain rendering systems to increase system perfo...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Often the bottleneck in the real-time 3D rendering applications is the rendering of a terrain. Geomi...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...