Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data and building GPU-based continuous Level of Details (LOD) are the key technologies for large scale terrain rendering on GPU. In this article, in or-der to reduce terrain tile data selection time, we build double layers tile quad tree for massive terrain data and organize tile data by designing Z-order space filling curve. According to the visible region coordinates obtained by GPU offscreen ren-der to texture, we realize real-time loading of visible tile data from CPU to GPU. Map visible tile quad tree into two-dimensional texture on GPU making full use of the characteristics of GPU multi-channel parallel processing. In order to execute tile er...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Real-time rendering of large terrains has several important applications. Hence, many methods have b...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Real-time rendering of large terrains has several important applications. Hence, many methods have b...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...