We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and manipulating commands on a timeline, the overall choreography of the characters' movement is created. The movement of the character is controlled by subtasks which model reactive behaviour and control the dynamic motions model for the production of the animation
Ninth International Conference on Information Visualisation : 6-8 July 2005We have developed an auto...
Abstract. While performance based animation has been widely used in lm and game production, we apply...
Character animation ideally combines the competing requirements of high realism and flexible automat...
We present a system for the simple and fast creation of character animation which is used within an ...
Generating character motion from motion capture systems is difficult because they require a variety ...
Character animations are a crucial part of many interactive applications, from training simulations ...
Figure 1: While watching a real-time display of her actions, an animator performs a hopping motion, ...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
The increasing use of animated characters and avatars in computer games and 3D online worlds require...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
Figure 1: By modeling user behavior and not thresholding transitions, we create a high overall quali...
In game environments, animated character motion must rapidly adapt to changes in player input - for ...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
This paper reports development aspects of a behavior-based script language for the animation of anth...
Ninth International Conference on Information Visualisation : 6-8 July 2005We have developed an auto...
Abstract. While performance based animation has been widely used in lm and game production, we apply...
Character animation ideally combines the competing requirements of high realism and flexible automat...
We present a system for the simple and fast creation of character animation which is used within an ...
Generating character motion from motion capture systems is difficult because they require a variety ...
Character animations are a crucial part of many interactive applications, from training simulations ...
Figure 1: While watching a real-time display of her actions, an animator performs a hopping motion, ...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
The increasing use of animated characters and avatars in computer games and 3D online worlds require...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
Figure 1: By modeling user behavior and not thresholding transitions, we create a high overall quali...
In game environments, animated character motion must rapidly adapt to changes in player input - for ...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
This paper reports development aspects of a behavior-based script language for the animation of anth...
Ninth International Conference on Information Visualisation : 6-8 July 2005We have developed an auto...
Abstract. While performance based animation has been widely used in lm and game production, we apply...
Character animation ideally combines the competing requirements of high realism and flexible automat...