. Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a hard problem because it depends mostly on the behavior of the others. In this work, interaction among agents is represented as a repeated two-player game, where the agents' objective is to look for a strategy that maximizes their expected sum of rewards in the game. We assume that agents' strategies can be modeled as finite automata. A model-based approach is presented as a possible method for learning an effective interactive strategy. First, we describe how an agent should find an optimal strategy against a given model. Second, we present a heuristic al...
Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strateg...
Human learning transfer takes advantage of important cognitive building blocks such as an abstract r...
The problem of Multiagent Learning (or MAL) is concerned with the study of how intelligent entities ...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
The multiple pursuers and evaders game may be represented as a Markov game. Using this modeling, one...
Agents that interact in a distributed environment might increase their utility by behaving optimally...
Agents that interact in a distributed environment might increase their utility by behaving optimally...
University of Minnesota Ph.D. dissertation. August, 2008. Major: Computer Science. Advisor: Maria Gi...
We represent the multiple pursuers and evaders game as a Markov game and each player as a decentrali...
When an opponent with a stationary and stochastic policy is encountered in a two-player competitive ...
AbstractWe investigate the use of automata theory to model strategies for nonzero-sum two-person gam...
Dynamic zero-sum games are a model of multiagent decision-making that has been well-studied in the m...
Interactions in multiagent systems are generally more complicated than single agent ones. Game theor...
Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strateg...
Human learning transfer takes advantage of important cognitive building blocks such as an abstract r...
The problem of Multiagent Learning (or MAL) is concerned with the study of how intelligent entities ...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
The multiple pursuers and evaders game may be represented as a Markov game. Using this modeling, one...
Agents that interact in a distributed environment might increase their utility by behaving optimally...
Agents that interact in a distributed environment might increase their utility by behaving optimally...
University of Minnesota Ph.D. dissertation. August, 2008. Major: Computer Science. Advisor: Maria Gi...
We represent the multiple pursuers and evaders game as a Markov game and each player as a decentrali...
When an opponent with a stationary and stochastic policy is encountered in a two-player competitive ...
AbstractWe investigate the use of automata theory to model strategies for nonzero-sum two-person gam...
Dynamic zero-sum games are a model of multiagent decision-making that has been well-studied in the m...
Interactions in multiagent systems are generally more complicated than single agent ones. Game theor...
Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strateg...
Human learning transfer takes advantage of important cognitive building blocks such as an abstract r...
The problem of Multiagent Learning (or MAL) is concerned with the study of how intelligent entities ...