Agents that interact in a distributed environment might increase their utility by behaving optimally given the strategies of the other agents. To do so, agents need to learn about those with whom they share the same world. This paper examines interactions among agents from a game theoretic perspective. In this context, learning has been assumed as a means to reach equilibrium. We analyze the complexity of this learning process. We start with a restricted two--agent model, in which agents are represented by finite automata, and one of the agents plays a fixed strategy. We show that even with this restrictions, the learning process may be exponential in time. We then suggest a criterion of simplicity, that induces a class of automata that are...
A learning rule is adaptive if it is simple to compute, requires little information about the action...
We present a new algorithm for polynomial time learning of optimal behavior in stochastic games. Thi...
This paper considers a multi-person discrete game with random payoffs. The distribution of the rando...
Agents that interact in a distributed environment might increase their utility by behaving optimally...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
. Agents that operate in a multi-agent system need an efficient strategy to handle their encounters ...
Abstract In large systems, it is important for agents to learn to act effectively, but sophisticated...
We represent the multiple pursuers and evaders game as a Markov game and each player as a decentrali...
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcem...
This paper studies the learning process carried out by two agents who are involved in many games. As...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
The multiple pursuers and evaders game may be represented as a Markov game. Using this modeling, one...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
In large systems, it is important for agents to learn to act ef-fectively, but sophisticated multi-a...
AbstractWe present a new algorithm for polynomial time learning of optimal behavior in single-contro...
A learning rule is adaptive if it is simple to compute, requires little information about the action...
We present a new algorithm for polynomial time learning of optimal behavior in stochastic games. Thi...
This paper considers a multi-person discrete game with random payoffs. The distribution of the rando...
Agents that interact in a distributed environment might increase their utility by behaving optimally...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
. Agents that operate in a multi-agent system need an efficient strategy to handle their encounters ...
Abstract In large systems, it is important for agents to learn to act effectively, but sophisticated...
We represent the multiple pursuers and evaders game as a Markov game and each player as a decentrali...
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcem...
This paper studies the learning process carried out by two agents who are involved in many games. As...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
The multiple pursuers and evaders game may be represented as a Markov game. Using this modeling, one...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
In large systems, it is important for agents to learn to act ef-fectively, but sophisticated multi-a...
AbstractWe present a new algorithm for polynomial time learning of optimal behavior in single-contro...
A learning rule is adaptive if it is simple to compute, requires little information about the action...
We present a new algorithm for polynomial time learning of optimal behavior in stochastic games. Thi...
This paper considers a multi-person discrete game with random payoffs. The distribution of the rando...