When an opponent with a stationary and stochastic policy is encountered in a two-player competitive game, model-free Reinforcement Learning (RL) techniques such as Q-learning and Sarsa(λ) can be used to learn near-optimal counter strategies given enough time. When an agent has learned such counter strategies against multiple di-verse opponents, it is not trivial to decide which one to use when a new unidentified opponent is encountered. Opponent modeling provides a sound method for accom-plishing this in the case where a policy has already been learned against the new op-ponent; the policy corresponding to the most likely opponent model can be employed. When a new opponent has never been encountered previously, an appropriate policy may not...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
We present a model-based reinforcement learning (RL) scheme for large-scale multi-agent problems wit...
Reinforcement Learning (RL) formalises a problem where an intelligent agent needs to learn and achie...
Learning to play in the presence of independent and self-motivated opponents is a difficult task, be...
Model-Based Reinforcement Learning (MBRL) algorithms solve sequential decision-making problems, usua...
Reinforcement Learning techniques such as Q-learning are commonly studied in the context of two-play...
Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strateg...
In this paper we propose the use of vision grids as state representation to learn to play the game T...
Abstract. For an agent to be successful in interacting against many different and unknown types of o...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
We propose a method for learning multi-agent policies to compete against multiple opponents. The met...
Multi-agent systems in which secondary agents with conflicting agendas also alter their methods need...
In several reinforcement learning (RL) scenarios, mainly in security settings, there may be adversar...
Dynamic zero-sum games are a model of multiagent decision-making that has been well-studied in the m...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
We present a model-based reinforcement learning (RL) scheme for large-scale multi-agent problems wit...
Reinforcement Learning (RL) formalises a problem where an intelligent agent needs to learn and achie...
Learning to play in the presence of independent and self-motivated opponents is a difficult task, be...
Model-Based Reinforcement Learning (MBRL) algorithms solve sequential decision-making problems, usua...
Reinforcement Learning techniques such as Q-learning are commonly studied in the context of two-play...
Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strateg...
In this paper we propose the use of vision grids as state representation to learn to play the game T...
Abstract. For an agent to be successful in interacting against many different and unknown types of o...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
We propose a method for learning multi-agent policies to compete against multiple opponents. The met...
Multi-agent systems in which secondary agents with conflicting agendas also alter their methods need...
In several reinforcement learning (RL) scenarios, mainly in security settings, there may be adversar...
Dynamic zero-sum games are a model of multiagent decision-making that has been well-studied in the m...
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters wi...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
We present a model-based reinforcement learning (RL) scheme for large-scale multi-agent problems wit...