This paper explores the issues involved in designing and developing network software architectures for large scale virtual environments. We present our ideas in the context of NPSNET-IV, the first 3D virtual environment that incorporates both the IEEE 1278 Distributed Interactive Simulation (DIS) application protocol and the IP Multicast network protocol for multi-player simulation over the Internet. Key Words: Virtual reality, networked virtual environments, large scale distributed interactive simulation, DIS, IP Multicast. I. Introduction The construction of large scale virtual environments has been a long-stated goal of virtual environment (VE) proponents and now is a major objective of both commercial and government organizations. We...
163 p.In recent years, advances in networking technologies, computer graphic and CPU power have enab...
The first phase of virtual world development has focused on the novel hardware (3-D input and 3-D ou...
During the past five years, Workshops on Standards for the Interoperability of Distributed Simulatio...
The virtual environment research community is focusing on the human computer interaction model for f...
The virtual environment research community is focusing on the human-computer interaction model for f...
We present a network software architecture for solving the problem of scaling large distributed simu...
Abstract. Virtual environments (VEs) are a broad multidisciplinary research area that includes all a...
Virtual environments (VEs) are interactive computer simulations that immerse users in an alternate ...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
The problems addressed by this research are to develop a new NPSNET simulator to allow simulations w...
As military budgets shrink, the Department of Defense (DoD) is turning to virtual worlds (VW) to sol...
Recent research efforts have concentrated on determining how the distributed workplace can be transf...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
Networked virtual reality environments including virtual worlds devoted to entertainment, online soc...
As military budgets shrink, the Department of Defense (DoD) is turning to virtual worlds (VW) to sol...
163 p.In recent years, advances in networking technologies, computer graphic and CPU power have enab...
The first phase of virtual world development has focused on the novel hardware (3-D input and 3-D ou...
During the past five years, Workshops on Standards for the Interoperability of Distributed Simulatio...
The virtual environment research community is focusing on the human computer interaction model for f...
The virtual environment research community is focusing on the human-computer interaction model for f...
We present a network software architecture for solving the problem of scaling large distributed simu...
Abstract. Virtual environments (VEs) are a broad multidisciplinary research area that includes all a...
Virtual environments (VEs) are interactive computer simulations that immerse users in an alternate ...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
The problems addressed by this research are to develop a new NPSNET simulator to allow simulations w...
As military budgets shrink, the Department of Defense (DoD) is turning to virtual worlds (VW) to sol...
Recent research efforts have concentrated on determining how the distributed workplace can be transf...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
Networked virtual reality environments including virtual worlds devoted to entertainment, online soc...
As military budgets shrink, the Department of Defense (DoD) is turning to virtual worlds (VW) to sol...
163 p.In recent years, advances in networking technologies, computer graphic and CPU power have enab...
The first phase of virtual world development has focused on the novel hardware (3-D input and 3-D ou...
During the past five years, Workshops on Standards for the Interoperability of Distributed Simulatio...