As computer games adopt larger, more life-like virtual worlds, socially believable characters become progressively more important. Socially believable non-player characters (NPCs) must be able to act in social situations and communicate with human players. In this paper, we address one aspect of social believability: the construction and telling of alibi stories, or an artificial background that explains what a character has been doing while not in the presence of the human player. We describe a technique for generating alibi stories and communicating the alibi stories via natural language. Our approach uses machine learning to overcome knowledge engineering bottlenecks necessary to instill intelligent characters with social behavioral know...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we d...
Narratives are the fundamental means by which people organize, understand, and explain the social wo...
Narratives are central to how humans communicate, reason, and make sense of their experiences. They ...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
NPCs (non-player characters) in computer games are often very predictable and obviously artificial, ...
Knowledge and its attendant phenomena are central to human storytelling and to the human experience ...
Narrative intelligence is the use of narrative to make sense of the world and to communicate with ot...
Artificial Intelligence (AI) techniques have been used to improve overall player satisfaction in vid...
In both the game industry and the academic community, there have not been many attempts to create co...
Social games—common patterns of character interactions that modify the social environment of the sto...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
In this paper we present SNACS, a novel method for creating Social Narratives that can be Adapted us...
A challenge faced by the video game industry is to develop believable and more intelligent Non-Playa...
Abstract—This paper presents Comme il Faut (CiF), an artifi-cial intelligence system thatmatches cha...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we d...
Narratives are the fundamental means by which people organize, understand, and explain the social wo...
Narratives are central to how humans communicate, reason, and make sense of their experiences. They ...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
NPCs (non-player characters) in computer games are often very predictable and obviously artificial, ...
Knowledge and its attendant phenomena are central to human storytelling and to the human experience ...
Narrative intelligence is the use of narrative to make sense of the world and to communicate with ot...
Artificial Intelligence (AI) techniques have been used to improve overall player satisfaction in vid...
In both the game industry and the academic community, there have not been many attempts to create co...
Social games—common patterns of character interactions that modify the social environment of the sto...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
In this paper we present SNACS, a novel method for creating Social Narratives that can be Adapted us...
A challenge faced by the video game industry is to develop believable and more intelligent Non-Playa...
Abstract—This paper presents Comme il Faut (CiF), an artifi-cial intelligence system thatmatches cha...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we d...
Narratives are the fundamental means by which people organize, understand, and explain the social wo...