We develop a radiance formulation for discrete three point transport, and a new measure and description of reflectance: area reflectance. This formulation and associated reflectance allow an estimate of error in the computation of radiance across triples of surface elements, and lead directly to a hierarchical refinement algorithm for global illumination. We have implemented and analyzed this algorithm over surfaces exhibiting glossy specular and diffuse reflection. Theoretical growth in light transport interactions is shown to be O(n log n) for sufficient refinement, where n is the number of elements at the finest level of subdivision within the environment --- in trials, this growth has been nearly linear. Naive implementation of three po...
We introduce a new approach for the computation of view-independent solutions to the diffuse global ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
The radiosity method models the interaction of light between diffusely reflecting surfaces and accur...
When computing global illumination in environments made up of surfaces with general Bidirectionnal R...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
Although significant success has been made in the im-provement of radiosity algorithms, the methods ...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global i...
The ability to perform interactive walkthroughs of global illumination solutions including glossy ef...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
The ability to perform interactive walkthroughs of global illumination solutions including glossy ...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
This thesis presents methods for speeding up the global illumination computations by using bounds o...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We introduce a new approach for the computation of view-independent solutions to the diffuse global ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
The radiosity method models the interaction of light between diffusely reflecting surfaces and accur...
When computing global illumination in environments made up of surfaces with general Bidirectionnal R...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
Although significant success has been made in the im-provement of radiosity algorithms, the methods ...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global i...
The ability to perform interactive walkthroughs of global illumination solutions including glossy ef...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
The ability to perform interactive walkthroughs of global illumination solutions including glossy ...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
This thesis presents methods for speeding up the global illumination computations by using bounds o...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We introduce a new approach for the computation of view-independent solutions to the diffuse global ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
The radiosity method models the interaction of light between diffusely reflecting surfaces and accur...