Since the introduction of the rendering equation in 1986, there have been numerous path tracing approaches, including Monte Carlo, Light Tracing and Metropolis Light Transport. This aim of this study is to test the scalability of the GPU accelerated path tracing implementation by Lapere (2016a). This will be achieved by attempting to make the implementation faster to find a point where it would be usable in a real-time situation by testing the performance of the path bounce levels, resolution and Samples Per Pixel per frame. The efficiency and benefits of using HDR images as ambient light maps and the use of Bounding Volume Hierarchies are also explored in the study. The conclusion of this study found that in the chosen implementation the b...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
We present a software system that enables path-traced rendering of complex scenes. The system consi...
Since the introduction of General-Purpose GPU computing, significant increase has been made in perfo...
This thesis that implemented Monte Carlo path tracing and voxel cone tracing for global illumination...
This thesis that implemented Monte Carlo path tracing and voxel cone tracing for global illumination...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
The goal of this work is to verify the possibility to utilize GPU for global illumination computatio...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
We present a software system that enables path-traced rendering of complex scenes. The system consi...
Since the introduction of General-Purpose GPU computing, significant increase has been made in perfo...
This thesis that implemented Monte Carlo path tracing and voxel cone tracing for global illumination...
This thesis that implemented Monte Carlo path tracing and voxel cone tracing for global illumination...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
The goal of this work is to verify the possibility to utilize GPU for global illumination computatio...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...