This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics Processing Units (GPU). The method is based on Bidirectional Path Tracing in which we truncated path lenghts to improve GPU performance and introduced a number of Virtual Light Points to organize the Light Tracing pass. Results show that a rendered image is accurated if confronted with the corresponding reference image, and it is synthetized at a reasonably interactive rate when the algorithm is implemented on a commodity GPU
Since the introduction of General-Purpose GPU computing, significant increase has been made in perfo...
We present a system based on commodity graphics hardware for computing global illumination in dynami...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
The goal of this work is to verify the possibility to utilize GPU for global illumination computatio...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
In this paper we present a light-weight modification of bi-directional path tracing algorithm that i...
In this paper we present a new Monte Carlo rendering algorithm that seamlessly integrates the ideas ...
We present a system based on commodity graphics hardware for computing global illumination in dynami...
Since the introduction of General-Purpose GPU computing, significant increase has been made in perfo...
We present a system based on commodity graphics hardware for computing global illumination in dynami...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
The goal of this work is to verify the possibility to utilize GPU for global illumination computatio...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
In this paper we present a light-weight modification of bi-directional path tracing algorithm that i...
In this paper we present a new Monte Carlo rendering algorithm that seamlessly integrates the ideas ...
We present a system based on commodity graphics hardware for computing global illumination in dynami...
Since the introduction of General-Purpose GPU computing, significant increase has been made in perfo...
We present a system based on commodity graphics hardware for computing global illumination in dynami...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...