On-demand multimedia services are more popular than ever and continue to grow. Consumers can now stream music, movies, television, and video games at the push of a button. Such services typically require a minimum connection speed to support streaming. However, transient network effects such as packet loss and delay variation can play a crucial role in determining the user quality of experience (QoE) in streaming multimedia systems. This paper will seek to establish the subjective impact of negative network effects on the user experience of a popular cloud-based on-demand video game service
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to const...
On-demand multimedia services are more popular than ever and continue to grow. Consumers can now str...
In-home game streaming technologies offer attractive solutions for streaming online game content to ...
Cloud gaming represents a highly interactive service whereby game logic is rendered in the cloud and...
In this thesis, the impact of packet losses on the quality of received videos sent across a network ...
Digital games represent one of the most compelling fields in computer science, embodying a wide vari...
Video streaming has become the most important way to share video and audio over a network. It is bei...
Cloud gaming is a class of services that promises to revolutionize the videogame market. It allows t...
VR gaming is an emerging market with relatively new technology when compared to PC and console gamin...
Gaming Quality of Experience (QoE) can be strongly influenced by network degradations, concretely by...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
The rise in popularity of the streaming platforms for gaming videos like Twitch.tv results in more u...
The satisfaction of end-users is important when evaluating services and products. Visualizing the ne...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to const...
On-demand multimedia services are more popular than ever and continue to grow. Consumers can now str...
In-home game streaming technologies offer attractive solutions for streaming online game content to ...
Cloud gaming represents a highly interactive service whereby game logic is rendered in the cloud and...
In this thesis, the impact of packet losses on the quality of received videos sent across a network ...
Digital games represent one of the most compelling fields in computer science, embodying a wide vari...
Video streaming has become the most important way to share video and audio over a network. It is bei...
Cloud gaming is a class of services that promises to revolutionize the videogame market. It allows t...
VR gaming is an emerging market with relatively new technology when compared to PC and console gamin...
Gaming Quality of Experience (QoE) can be strongly influenced by network degradations, concretely by...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
The rise in popularity of the streaming platforms for gaming videos like Twitch.tv results in more u...
The satisfaction of end-users is important when evaluating services and products. Visualizing the ne...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to const...