VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. This experiment will show how the VR hardware and software performs under network constraints such as RTT and packet loss for streamed VR gaming specifically. User QoE (quality of experience) will be gathered and compiled into MOS (mean opinion score) for later use in graphs to determine negative trends. All collected data will also be sent to the Infovista technical team so they can make theoretical models on how user QoE is affected by network conditions. This thesis will show how the QoS (quality of service) factors, such as latency and packe...
Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the des...
Virtual Reality (VR) is a computer-generated experience that can simulate physical presence in real ...
In this study, we investigate a VR simulator of a forestrycrane used for loading logs onto a truck, ...
In this paper we present the results of two user studies aimed at exploring the effects of network l...
In this paper we present a methodology of measuring Virtual Reality (VR) experience while simulating...
With the advent of the information age, VR video streaming services have emerged in large numbers in...
Virtual Reality (VR) popularity is increasing as it is becoming more affordable for end users. Avail...
The rise in popularity of the streaming platforms for gaming videos like Twitch.tv results in more u...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
Recent advances in media capture and processing technologies have enabled new forms of true 3-D medi...
On-demand multimedia services are more popularthan ever and continue to grow. Consumers can now stre...
Experience sharing among multiple users in virtual reality (VR) is one of the key applications in ne...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
In this paper, utilising real-internet traffic data, we modified a popular network emulator to bette...
It is widely assumed that highly interactive online games require a minimum quality of service (QoS)...
Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the des...
Virtual Reality (VR) is a computer-generated experience that can simulate physical presence in real ...
In this study, we investigate a VR simulator of a forestrycrane used for loading logs onto a truck, ...
In this paper we present the results of two user studies aimed at exploring the effects of network l...
In this paper we present a methodology of measuring Virtual Reality (VR) experience while simulating...
With the advent of the information age, VR video streaming services have emerged in large numbers in...
Virtual Reality (VR) popularity is increasing as it is becoming more affordable for end users. Avail...
The rise in popularity of the streaming platforms for gaming videos like Twitch.tv results in more u...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
Recent advances in media capture and processing technologies have enabled new forms of true 3-D medi...
On-demand multimedia services are more popularthan ever and continue to grow. Consumers can now stre...
Experience sharing among multiple users in virtual reality (VR) is one of the key applications in ne...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
In this paper, utilising real-internet traffic data, we modified a popular network emulator to bette...
It is widely assumed that highly interactive online games require a minimum quality of service (QoS)...
Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the des...
Virtual Reality (VR) is a computer-generated experience that can simulate physical presence in real ...
In this study, we investigate a VR simulator of a forestrycrane used for loading logs onto a truck, ...