© 2014, Springer International Publishing Switzerland. Art in the early twenty-first century is increasingly an interactive experience that is shared with others and in public. The use of digital technology in the arts has been used to transform the viewer into a participant and is similarly starting to transform our expectations of the experience of art. From visual and sound art to performance and gaming, the boundaries of what is possible for creativity, curatorial design, performance and exhibition are continually extending and, as a consequence, propelling the practitioners involved to examine and evaluate their practices and products as contributions to a greater understanding of the nature of interactive experience. This book, Intera...