Interactive art has become much more common as a result of the many ways in which the computer and the Internet have facilitated it. Issues relating to humancomputer interaction (HCI) are as important to interactive art making as issues relating to the colours of paint are to painting. It is not that HCI and art necessarily share goals. It is just that much of the knowledge of HCI and its methods can contribute to interactive art making. This paper reviews recent work that looks at these issues in the art context. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it and, ultimately, in participant experience and their degree of engagement. The paper looks at these issues and br...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
Part 1: Beyond Computers: Wearables, Humans, And Things – WHAT!International audienceThis paper focu...
Invited Keynote paperInteractive art has become much more common as a result of the many ways in whi...
What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research...
With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the cr...
© 2014, Springer International Publishing Switzerland. Art in the early twenty-first century is incr...
Contemporary art, particularly that which is produced by computer technologies capable of receiving ...
Abstract of the research Contemporary interactive computer-based artworks are examined, with particu...
Abstract This practice-based study investigates the application of an individual studio practice, gr...
Abstract. The new technologies of computer systems and artificial intelligence enable new directions...
The connection between art and technology is much tighter than is commonly recognized. The emergence...
This dissertation poses and seeks to answer the following question: what are the research processes ...
Interactive art exists through the participation of its audience. There is an increasing awareness...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
Part 1: Beyond Computers: Wearables, Humans, And Things – WHAT!International audienceThis paper focu...
Invited Keynote paperInteractive art has become much more common as a result of the many ways in whi...
What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research...
With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the cr...
© 2014, Springer International Publishing Switzerland. Art in the early twenty-first century is incr...
Contemporary art, particularly that which is produced by computer technologies capable of receiving ...
Abstract of the research Contemporary interactive computer-based artworks are examined, with particu...
Abstract This practice-based study investigates the application of an individual studio practice, gr...
Abstract. The new technologies of computer systems and artificial intelligence enable new directions...
The connection between art and technology is much tighter than is commonly recognized. The emergence...
This dissertation poses and seeks to answer the following question: what are the research processes ...
Interactive art exists through the participation of its audience. There is an increasing awareness...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
Part 1: Beyond Computers: Wearables, Humans, And Things – WHAT!International audienceThis paper focu...