Interactive art exists through the participation of its audience. There is an increasing awareness amongst artists, critics and curators that the audience's experience is of central importance to the understanding, creation and exhibition of interactive art. Because of its emphasis on experience and participation, as well as engagement with science and technology, interactive art offers challenges and opportunities for curatorial practice in museums and galleries. The research reported in this thesis investigates the audience's experience of artworks in order to develop a critical framework for, and a curatorial approach to interactive art. It draws on insights, methods and techniques from the interdisciplinary field of Human Compu...
The article investigates how the use of extended reality technologies and interactive digital interf...
Digital technologies reshape the way we interact with our environment, including with artworks. Adva...
University of Technology, Sydney. Faculty of Information Technology.Encouraging audience engagement ...
Invited Keynote paperInteractive art has become much more common as a result of the many ways in whi...
© 2014, Springer International Publishing Switzerland. Art in the early twenty-first century is incr...
With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the cr...
Interactive arts practice is considered here as a medium for critical enquiry. An experience-centred...
What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research...
Abstract This practice-based study investigates the application of an individual studio practice, gr...
Contains fulltext : 234234.pdf (Publisher’s version ) (Open Access)Interactive art...
This practice-based study investigates the application of an individual studio practice, grounded in...
There is a growing commitment within cultural institutions such as museums and galleries to develop ...
University of Technology, Sydney. Faculty of Design, Architecture and Building.More and more museums...
This article examines response to the interactive artwork ‘Deus Oculi’ designed by Cleverly, and in ...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
The article investigates how the use of extended reality technologies and interactive digital interf...
Digital technologies reshape the way we interact with our environment, including with artworks. Adva...
University of Technology, Sydney. Faculty of Information Technology.Encouraging audience engagement ...
Invited Keynote paperInteractive art has become much more common as a result of the many ways in whi...
© 2014, Springer International Publishing Switzerland. Art in the early twenty-first century is incr...
With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the cr...
Interactive arts practice is considered here as a medium for critical enquiry. An experience-centred...
What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research...
Abstract This practice-based study investigates the application of an individual studio practice, gr...
Contains fulltext : 234234.pdf (Publisher’s version ) (Open Access)Interactive art...
This practice-based study investigates the application of an individual studio practice, grounded in...
There is a growing commitment within cultural institutions such as museums and galleries to develop ...
University of Technology, Sydney. Faculty of Design, Architecture and Building.More and more museums...
This article examines response to the interactive artwork ‘Deus Oculi’ designed by Cleverly, and in ...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
The article investigates how the use of extended reality technologies and interactive digital interf...
Digital technologies reshape the way we interact with our environment, including with artworks. Adva...
University of Technology, Sydney. Faculty of Information Technology.Encouraging audience engagement ...