This study will examine the effects of a computer game on students\u27 mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skills, and English language skills on their achievement and motivation as they play the game. A case study embedded with a quantitative approach using a paired sample t-test will be used to analyze the data. Viewing this presentation will provide mathematics instructors or teachers with a supplemental or an additional instructional approach to engage students to be motivated to participate in the their classroom learning environments. We expect that there will be a significant improvement with students\u27 achievements and motivation with the use of the computer game
Information technologies are an integral part of a contemporary society which bases its progress on ...
The aim of this literature study is to critically examine if and how digital games can promote stude...
The aim of this literature study is to critically examine if and how digital games can promote stude...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
The purpose of this study was to examine the effect of a mathematics computer game on students’ math...
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of mo...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
In the last few years educational computer games have gained attention as a tool for facilitating le...
In the last few years educational computer games have gained attention as a tool for facilitating le...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
Information technologies are an integral part of a contemporary society which bases its progress on ...
The aim of this literature study is to critically examine if and how digital games can promote stude...
The aim of this literature study is to critically examine if and how digital games can promote stude...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
The purpose of this study was to examine the effect of a mathematics computer game on students’ math...
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of mo...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
In the last few years educational computer games have gained attention as a tool for facilitating le...
In the last few years educational computer games have gained attention as a tool for facilitating le...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
Information technologies are an integral part of a contemporary society which bases its progress on ...
The aim of this literature study is to critically examine if and how digital games can promote stude...
The aim of this literature study is to critically examine if and how digital games can promote stude...