This study examined the effects of a computer game on students\u27 mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly assigned to experimental and control groups. A mixed method of quantitative and interviews were used with Multivariate Analysis of Co-Variance to analyze the data. The results indicated significant improvement of the achievement of the experimental versus control group. No significant improvement was found in the motivation of the groups. Students who played the games in their classrooms and scho...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of mo...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
The purpose of this study was to examine the effect of a mathematics computer game on students’ math...
This study will examine the effects of a computer game on students\u27 mathematics achievement and m...
In the last few years educational computer games have gained attention as a tool for facilitating le...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
AbstractThis study examined the effect of computer games on increasing speed, attention and consiste...
Information technologies are an integral part of a contemporary society which bases its progress on ...
This research project examined the motivation and performance of fifth grade urban students using th...
Mathematics is crucial in our technologically oriented world, and it is important that all children ...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of mo...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
This study examined the effects of a computer game on students\u27 mathematics achievement and motiv...
The purpose of this study was to examine the effect of a mathematics computer game on students’ math...
This study will examine the effects of a computer game on students\u27 mathematics achievement and m...
In the last few years educational computer games have gained attention as a tool for facilitating le...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
AbstractThis study examined the effect of computer games on increasing speed, attention and consiste...
Information technologies are an integral part of a contemporary society which bases its progress on ...
This research project examined the motivation and performance of fifth grade urban students using th...
Mathematics is crucial in our technologically oriented world, and it is important that all children ...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of mo...
This study examined the relationship between elementary students’ domain-specific and game-specific ...