International audienceIn this paper, we propose a novel prediction tool for improving the compression performance of texture atlases. This algorithm, called Geometry-Aware (GA) intra coding, takes advantage of the topology of the associated 3D meshes, in order to reduce the redundancies in the texture map. For texture processing, the general concept of the conventional intra prediction, used in video compression, has been adapted to utilize neighboring information on the 3D surface. We have also studied how this prediction tool can be integrated into a complete coding solution. In particular, a new block scanning strategy, as well as a graph-based transform for residual coding have been proposed. Experimental results show that the knowledge...
Abstract—Efficient and high quality texture compression is important because computational powers ar...
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely ...
In order to improve the realization and rendering efficiency of a 3D mesh model, patch-base textures...
International audienceIn this paper, we propose a novel prediction tool for improving the compressio...
National audienceAbstract-This paper proposes a novel prediction tool for improving the compression ...
A novel scheme for single-rate compression of material and texture attributes for triangular meshes ...
Multi-view image coding benefits from knowledge of the depicted scene’s 3-D geometry. To exploit geo...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely ...
The compression of polygonal mesh geometry is still an active field of research as in 3d no theoreti...
Abstract. Performances of actual mesh compression algorithms vary significantly depending on the typ...
Performances of actual mesh compression algorithms vary significantly depending on the type of model...
The task of dynamic mesh compression seeks to find a compact representation of a surface animation, ...
International audienceProgressive mesh compression techniques have reached very high compression rat...
Abstract—Efficient and high quality texture compression is important because computational powers ar...
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely ...
In order to improve the realization and rendering efficiency of a 3D mesh model, patch-base textures...
International audienceIn this paper, we propose a novel prediction tool for improving the compressio...
National audienceAbstract-This paper proposes a novel prediction tool for improving the compression ...
A novel scheme for single-rate compression of material and texture attributes for triangular meshes ...
Multi-view image coding benefits from knowledge of the depicted scene’s 3-D geometry. To exploit geo...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely ...
The compression of polygonal mesh geometry is still an active field of research as in 3d no theoreti...
Abstract. Performances of actual mesh compression algorithms vary significantly depending on the typ...
Performances of actual mesh compression algorithms vary significantly depending on the type of model...
The task of dynamic mesh compression seeks to find a compact representation of a surface animation, ...
International audienceProgressive mesh compression techniques have reached very high compression rat...
Abstract—Efficient and high quality texture compression is important because computational powers ar...
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely ...
In order to improve the realization and rendering efficiency of a 3D mesh model, patch-base textures...