The Grand Theft Auto franchise features prominently within existing research exploring graphic, virtual, lawless, and damagingly realistic interpersonal violence within video games. Following a review of this literature, we empirically interrogate notions of the ‘realistic’ and the ‘violent’ during gameplay, finding that the undertones of systemic, structural, capitalistic violence are experienced by players as providing the gritty sense of the ‘real’ that the game has been criticised for. Using Galtung’s concept of ‘structural violence’ and Žižek’s notion of the ‘real’, we unpack structural violence as the forerunning violent experience in the open world game. Due to the hidden and subdued nature of this violence, often taken for granted a...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
Videogames undoubtedly contain a great deal of apparent violence and aggression. This depictive cont...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Numerous case studies and published research have led many gamers and non-gamers to wonder whether t...
Violence in video games has been a controversial object of public discourse for several decades. Bui...
Violence in video games has been a controversial object of public discourse for several decades. The...
Theoretical thesis.Bibliography: pages 77-89.Introduction -- Murder -- Masochism -- Conclusion.Viole...
The publication of this work was supported by the Open Access Publication Fund of Humboldt-Universit...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
In this chapter, we provide a brief review of the research investigating the connection between play...
A literature review demonstrates that videogame research has theoretical and empirical relevance to ...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
Videogames undoubtedly contain a great deal of apparent violence and aggression. This depictive cont...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Numerous case studies and published research have led many gamers and non-gamers to wonder whether t...
Violence in video games has been a controversial object of public discourse for several decades. Bui...
Violence in video games has been a controversial object of public discourse for several decades. The...
Theoretical thesis.Bibliography: pages 77-89.Introduction -- Murder -- Masochism -- Conclusion.Viole...
The publication of this work was supported by the Open Access Publication Fund of Humboldt-Universit...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
In this chapter, we provide a brief review of the research investigating the connection between play...
A literature review demonstrates that videogame research has theoretical and empirical relevance to ...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
Videogames undoubtedly contain a great deal of apparent violence and aggression. This depictive cont...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...