News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have raised concern about violent content in video games. The literature on video games is less developed and my research relies on news stories to conceptualize the problem. This study examines video game content to understand how that content normalizes violence. Three questions guide my study: (1) is there evidence of the normalization of violence in the contents of video games. (2) If so, how do these processes operate? In addition (3) to what extent, are these processes like or different from normalization processes that occur in social interaction? I pursue these questions from a criminological perspective. Specifically, this study observes...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Popular media often links violent video games to real-life violence, although there is limited evide...
game developers to graphically represent violent material in ever-greater variety and detail. Accord...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
The video game industry is one of the fastest growing sectors in the U.S. economy, with violent vide...
Popular media often links violent video games to real-life violence, although there is limited evide...
It is imperative to know how violent material is perceived when presented over various media platfor...
Fears that violent videogames will cause people to be more violent are understandable, but unsupport...
Violent content in video games has come under increasing scrutiny as the media highlights the potent...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
This study examined the level of violent content in video game advertisements and trailers. For the ...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Popular media often links violent video games to real-life violence, although there is limited evide...
game developers to graphically represent violent material in ever-greater variety and detail. Accord...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
The video game industry is one of the fastest growing sectors in the U.S. economy, with violent vide...
Popular media often links violent video games to real-life violence, although there is limited evide...
It is imperative to know how violent material is perceived when presented over various media platfor...
Fears that violent videogames will cause people to be more violent are understandable, but unsupport...
Violent content in video games has come under increasing scrutiny as the media highlights the potent...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
This study examined the level of violent content in video game advertisements and trailers. For the ...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Popular media often links violent video games to real-life violence, although there is limited evide...
game developers to graphically represent violent material in ever-greater variety and detail. Accord...