This thesis positions itself within the scholarly debate around videogame violence. However, other than focussing on the effects of game violence which dominates much of this debate, this thesis focuses on the formal characteristics of the game and asks: how does violence in single-player videogames work? This means that this thesis explores the different rules, style elements, and narrative components that make up and surround violent encounters in games and that structure our in-game behaviours and our perceptions of these violent actions. When seeking an approach to study these formal components, currently available ‘formalisms’ in game studies are found to be lacking. Ludology’s focus on rule systems in detriment of the game’s seman...
Video games have become important objects of study for different academic disciplines. From the birt...
This paper intends to give an overview on the conception and design of video games, based on a narra...
How might we understand the medium of video games beyond the static structures of encoded processes ...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Theoretical thesis.Bibliography: pages 77-89.Introduction -- Murder -- Masochism -- Conclusion.Viole...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Videogames undoubtedly contain a great deal of apparent violence and aggression. This depictive cont...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Video games have become important objects of study for different academic disciplines. From the birt...
This paper intends to give an overview on the conception and design of video games, based on a narra...
How might we understand the medium of video games beyond the static structures of encoded processes ...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Theoretical thesis.Bibliography: pages 77-89.Introduction -- Murder -- Masochism -- Conclusion.Viole...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Videogames undoubtedly contain a great deal of apparent violence and aggression. This depictive cont...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the ...
Video games have become important objects of study for different academic disciplines. From the birt...
This paper intends to give an overview on the conception and design of video games, based on a narra...
How might we understand the medium of video games beyond the static structures of encoded processes ...