Partial information games are excellent examples of decision making un- der uncertainty. In particular, some games have such an immense state space and high degree of uncertainty that traditional algorithms and meth- ods struggle to play them eectively. Monte Carlo tree search (MCTS) has brought signicant improvements to the level of computer programs in games such as Go, and it has been used to play partial information games as well. However, there are certain games with particularly large trees and reduced information in which a naive MCTS approach is insucient: in particular, this is the case of games with long matches, dynamic information, and com- plex victory conditions. In this paper we explore the application of MCTS to a ...
Artificial intelligence has shown remarkable performance in perfect information games. However, it i...
Back in 1950, Shannon introduced planning in board games like Chess as a selective approach, where t...
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect informa...
Partial information games are excellent examples of decision making un- der uncertainty. In particu...
AbstractPartial information games are excellent examples of decision making under uncertainty. In pa...
Monte Carlo tree search has brought significantimprovements to the level of computer players ingames...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo tree search (MCTS) is an AI technique that has been successfully applied to many determi...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Summarization: Monte Carlo Tree Search (MCTS) is a decision-making technique that has received consi...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its en-hancements, have become e...
Artificial intelligence has shown remarkable performance in perfect information games. However, it i...
Back in 1950, Shannon introduced planning in board games like Chess as a selective approach, where t...
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect informa...
Partial information games are excellent examples of decision making un- der uncertainty. In particu...
AbstractPartial information games are excellent examples of decision making under uncertainty. In pa...
Monte Carlo tree search has brought significantimprovements to the level of computer players ingames...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo tree search (MCTS) is an AI technique that has been successfully applied to many determi...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Summarization: Monte Carlo Tree Search (MCTS) is a decision-making technique that has received consi...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its en-hancements, have become e...
Artificial intelligence has shown remarkable performance in perfect information games. However, it i...
Back in 1950, Shannon introduced planning in board games like Chess as a selective approach, where t...
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect informa...